Server offline

DS_Marine
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Server offline

Mensagem#1 » 27 Jun 2015, 23:52

Imagem

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BinaryCrash
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Re: Server offline

Mensagem#2 » 28 Jun 2015, 00:41

Ok vou verificar.
.

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BinaryCrash
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Re: Server offline

Mensagem#3 » 28 Jun 2015, 00:44

Realmente, obrigado por avisar.
Iniciando servidor novamente.

Neste último patch vi que o servidor tem fechado sozinho inesperadamente.
.

DS_Marine
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Re: Server offline

Mensagem#4 » 29 Jun 2015, 22:49

Thanks.
Also, the server is running slow (Simspeed 0.4 on a good gaming pc). It may need some cleanup/maintenance.

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BinaryCrash
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Re: Server offline

Mensagem#5 » 01 Jul 2015, 20:47

DS_Marine escreveu:Thanks.
Also, the server is running slow (Simspeed 0.4 on a good gaming pc). It may need some cleanup/maintenance.


Many parts from destroyed ships causing this.

The sim speed is doing well on some places of the server.
If you PM me your GPS coordinates i can take a look.



Server starting again.
Servidor iniciando novamente.
.

DS_Marine
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Re: Server offline

Mensagem#6 » 09 Jul 2015, 00:13

Server was wiped out?? Can't find my stuff...

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BinaryCrash
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Re: Server offline

Mensagem#7 » 09 Jul 2015, 14:48

DS_Marine escreveu:Server was wiped out?? Can't find my stuff...

There was a message in the MOTD saying to rename all ships to start with "[SALVAR]" to have it saved after the wipe.
Sorry i didn't put it in English, only in Portuguese.

I can load ONE ship if yours if you know the exact name.
No station, only ship.

The game world had almost 20MBytes and was really weird behavior with re-spawn problems some times.
Simulation Speed was about 0.61

In this new world i recommend you to name your ships to start with "[SALVAR] " without quotes.
With this prefix your ship will be saved when the next wipe occur.
The game demands the wipes to keep it running smoothly. (Until the devs fix it)
.

DS_Marine
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Re: Server offline

Mensagem#8 » 10 Jul 2015, 00:08

Well, I didn't got the MOTD, the low simspeed was unbearable so I stopped entering for a while.
I had DSbase (or DSBase1) and a big miner (DSBigMiner) as main ships with medical rooms (many unimportant utility ships).
I read that there's a script lying around the net, that deletes unpowered ships or ships without antenna/beacons. That script might avoid wiping the server and doing copy/paste.

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BinaryCrash
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Re: Server offline

Mensagem#9 » 10 Jul 2015, 10:07

well, copy&paste are crashing the server after the last path.
I have set a new motd stating people to prefix their ship names with "[SALVAR] " without quotes so i will delete the other ones.
Make sure your new ship and base start with [SALVAR] in the name.
.

DS_Marine
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Re: Server offline

Mensagem#10 » 10 Jul 2015, 21:03

There's a nasty 'bug' with the procedural generation of asteroids.
If you don't use the same setting than the previous world had (density, and maybe seed?), there is a chance that the asetroids will overlap the IDs range with stuff that people had on the previous server, or even new connecting plater IDs might collide (I've seen this one firsthand). It's a mess to correct, you can wait for people to connect at least once and then reassign his old ship to the new ID. But is a lot easier to just use the original values.

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